First Encounter Assault Recon (F.E.A.R) is one of the year’s most anticipated
first-person shooters (FPS). It puts you in the shoes of the newest member of
F.E.A.R, an elite team of soldiers trained to handle unusual situations.
The action begins as Paxton Fettel, one of F.E.A.R’s own members,
mysteriously goes insane, develops a taste for human flesh and takes control of
a battalion of cloned soldiers with whom he has developed a telepathic link.
It’s up to you to put an end to this behaviour but, unlike most FPSs, the
action in F.E.A.R is hardly routine. From the off, you’ll notice that the game
has been heavily influenced by Japanese action and horror flicks, with The Ring,
and just about anything by famed director John Woo, springing immediately to
mind.
The game uses a host of visual tricks to scare you when you least expect it.
You’ll see split-second appearances of ghostly apparitions and objects falling
mysteriously from shelves, while a creepy soundtrack of crying infants and the
terrified screams of dying men create a genuinely unnerving environment.
We won’t spoil the surprise, but you’ll also encounter a creepy little girl
named Alma, who when she isn’t using mysterious powers to mess with your head
is ripping soldiers to shreds with just the power of thought.
When the game’s unbearable tension isn’t making you shudder, its outstanding
and frequent combat sequences will have your nerves jangling even more. Unlike
many FPSs, firing the weapons in F.E.A.R is a visceral experience they’re
extremely convincing.
Bullets from the automatic weapons fire at an alarming rate, and will
literally rip the environment to pieces. Dust, dirt and other particles are
kicked up, chunks are torn from walls, and the game’s realistic physics engine
means most objects you shoot or touch react as you’d expect them to for
example, enemy soldiers twitching violently in the last throes of death.
When you’re not wielding twin pistols, rocket launchers, sub-machine guns,
assault rifles and shotguns (plus a couple of extra surprise weapons), you can
use some pretty cool combat techniques to dispose of your enemies. Momentarily
run out of ammunition and you can use drop-kicks and a hugely impressive scissor
kick to take down enemy soldiers.
Arguably your most important tool is your ultra-fast reflexes. If you find
yourself flanked from all sides, pressing the Ctrl button slows the game down,
creating a Matrix-like bullet-time effect. We’ve seen this technique used in
numerous games, often to poor effect, but it works exceptionally well in
F.E.A.R.
Far from being a throwaway feature that makes the game too easy, this
slow-motion mode is an essential addition, as the enemy soldiers in F.E.A.R are
extremely clever. They’ll hide behind objects while shooting, and will even push
over tables or crates to create cover where none is available.
It’s not all positive, though. The environments in F.E.A.R can become rather
repetitive, as can the occasional over-use of ‘psychological’ tricks to scare
players.
Also of concern is the amount of processing power required to run the game.
It is playable on mid-range PCs, but to see it in its full glory you’ll need the
latest graphics card, plenty of Ram, and a fast CPU.
If you have the necessary hardware, we wouldn’t hesitate to recommend
F.E.A.R. It’s more intense than Far Cry, rivals Half-Life 2 for atmosphere, and
is thoroughly engrossing from start to finish.
System requirements:
3GHz processor
1GB Ram
Windows 2000/XP/x64
64MB video card with T&L (transform and lighting)
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