A software company has won patents for software designed to prevent cheating
in online games. Korea-based AhnLab was
granted a patent for 'a method of sensing modification of internal time by a
computer program' this week, the latest of several anti-hacking patents it has
registered.
Popular multiplayer online games such as
World of
Warcraft,
Counterstrike,
and
Battlefield
2142 have all suffered at times from hackers who alter program data in an
attempt to gain an advantage over competitors. This has become a particularly
serious issue for games like Warcraft, where in-game cash can be
exchanged for real world currency, allowing hackers to
generate substantial incomes. A Chinese student who
reportedly sold more than $1.3m worth of Warcraft in-game items was
recently arrested in Japan, for example.
Ahnlab's newly patented software is intended to prevent so-called 'speed
hacks' or 'time hacks'. These alter the rate at which a gamer's PC clock runs.
This may give the player advantages like faster movement or a faster attack
rate. The patent was granted by the
Korean Intellectual Property
Office this week.
The patented anti-cheating technology is incorporated into AhnLab's
HackShield
application, which it licenses to online game developers and operators.
Users of the HackShield software include
Electronics Arts, Sega of Japan
and a number of Korean online game operators, AhnLab claims. The base licence
price starts at $30,000 per year, AhnLab CEO Charles Kim told
Game
Daily last year.
However, HackShield has been
criticized
by game players who blame it for crashes and instability, and
mocked
by hackers who have claimed it is easy to circumvent.
Korean patent office records show that AhnLab is attempting to win local
patents for a number of methods of protecting games from unwanted interference.
These include an application for a patent on 'method of diagnosing a
malicious computer program', filed last year, but not yet granted (Korean
patents typically take about 18 months from initial filing to registration or
rejection).
That application includes the claim that ordinary players are deterred from
playing due to the unfair advantage hackers gain, leading to a fall in player
numbers and a corresponding loss of revenue for the game operator.
Ahnlab also has a patent for a 'method to cut off an illegal process access
and manipulation for the security of online game client by real-time', which was
registered in April 2005. This is for technology designed to prevent hacks which
'hook into' parts of the Windows operating system that handle keyboard and
mouse input.
Hacks of this nature are commonly used to automate repetitive in-game
actions, such as practicing a particular skill for hours in order to gradually
improve a character's proficiency rating or to earn a steady income. As well as
appealing to ordinary players, such techniques are also used by professional
'gold farmers' who control several characters simultaneously on numerous PCs.
Receiving a Korean patent gives AhnLab priority in applying for similar
patents in other countries, if it chooses to do so within one year. Other
software firms have also devised methods of detecting or preventing speed hacks
and other common cheating techniques, among them US-based
Even Balance, developers of
the Punk Buster anti-cheat application which is used in several popular games.
It's unclear if any of these methods have been patented.
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