IBM claims that
online video games are helping to groom future business leaders, teaching them
the core skills needed to successfully lead a team.
Closely-knit teams working on long-term strategy in close quarters will be
replaced by virtual teams that constantly reinvent the business in multiple time
zones the world over, according to the report.
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The research suggests that online games, specifically massively multiplayer
online role playing games, train leaders to deal with the motivational,
emotional and social needs of their fellows.
IBM partnered with
Seriosity,
a software company that develops enterprise products and services based on
online games, together with researchers from
Stanford
University and
MIT.
"If you want to see what business leadership may look like in three to five
years, look at what is happening in online games," said Byron Reeves, professor
of communication at Stanford, and co-founder of Seriosity.
The team analysed over 50 hours of online gameplay, surveying hundreds of
gamers and conducting interviews with gaming industry insiders.
The objectives were to better understand how successful leaders behave in
online games, and to determine the aspects of game environments that leaders use
to be more effective.
The research showed that the transparent environments created in online games
made leadership easier to assume, and that leadership in online games is more
temporary and flexible than it is in the business world.
Online games also give leaders the freedom to fail and experiment with
different approaches and techniques, something that any Fortune 500 company that
hopes to innovate needs to understand, according to IBM.
Online gamers self-organise, develop skills and settle easily into various
roles. Leaders emerge who are capable of recruiting, organising, motivating and
directing large groups of players towards a common goal.
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