With the traditional summer gaming drought behind us,
Bioshock
is the first proper, promising-looking title of the pre-Christmas flood, and
it’s unique in many ways.
For starters, it isn’t a sequel or a cheap movie cash-in. It also defies
classification, blending aspects of first-person shooting games with elements of
role-playing and survival horror. But the thing that really sets Bioshock apart
from the current crowd is that it features something not often found in video
games: a decent story.
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Things start with a bang when a plane crash leaves you stranded in the middle
of the ocean. One accidental
bathysphere
journey later and you’ll stumble across a bizarre underwater Art Deco
metropolis.
An old public information film explains that the city of Rapture was created
in 1946 by an idealistic fellow named Andrew Ryan, as a kind of experimental
utopian society, free from government and religion. But as soon as you start
exploring, it becomes clear that something went very wrong indeed.
It’s an intriguing setup, and one that encourages you to carry on playing, if
only to get some answers. And the plot thickens further when you discover that
Rapture’s bio-engineers have been messing about with something called plasmids:
bodily enhancements that invest the user with special powers, such as the
ability to zap people with a blast of electricity.
The ruined city’s demented denizens aren’t exactly welcoming and you’re soon
using plasmids yourself in an effort to stay alive. Conventional weapons are
also available, but you’ll often find your new powers are more effective than a
pistol or shotgun – especially once you have started to upgrade them.
The trouble is that in order to feed and build up your powers, you’ll need to
keep your eyes out for a substance known as Adam, which turns out to be a
relatively scarce commodity. To make matters worse, you’ll need to contend with
the disturbing double-act of the Little Sisters and Big Daddies.
We don’t want to spoil the plot for you, so let’s just say that these unusual
adversaries will eventually force you to make an uncomfortable decision that
will have a knock-on effect throughout the game.
On the technical side, visuals and sound are a genuinely excellent, though a
certain amount of processing oomph will be required on the part of your
computer, to enjoy all the game’s graphical flourishes.
Hints of George Orwell and moral debate are blended with high levels of
action, adventure, blood, guts and gore. Bioshock is definitely a grown up’s
game – something that’s reinforced by its corresponding 18 certificate. As such
it won’t appeal to everyone, but it’s definitely one of the more thoughtful
shoot-'em-ups you’ll find on the shelves, while its watertight presentation and
sparkling originality provide a distinct breath of fresh air.
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