AMD is working with Havok to optimise the developer's physics engine for use
with AMD chips.
A large proportion of today's video games use the Havok engine to power
physics effects, but these complex calculations can place a tremendous strain on
the PC hardware.
"As the complexity and visual fidelity of video games increases, AMD wants to
take advantage of opportunities to improve the game experience," said Rick
Bergman, senior vice president and general manager of the graphics products
group at AMD.
"By working with the clear market leader in physics software, AMD can
optimise our platforms to consistently deliver the best possible visual
experience to the gamer."
The two companies also plan to figure out how to get the best out of the ATI
Radeon GPUs.
"The success of Havok as a cross-platform software company is predicated on
our willingness to listen to the needs of our customers," said David O'Meara,
managing director of Havok.
"The clear priority of game developers is performance and scalability of the
CPU. Beyond core simulation, however, the capabilities of massively parallel
products offer technical possibilities for computing certain types of
simulation."
The move is bound to cause consternation in the Nvidia camp which bought
Ageia Technologies in February. Ageia developed the PhysX physics engine, which
competes directly with Havok.
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