Microsoft has signed a
licensing deal with Havok,
the provider of physics engines to the global game and movie entertainment
industry.
The deal makes the company’s core Physics, Animation and Behavior products
available to all Microsoft internal studios and development partners worldwide.
Under the agreement, Microsoft game creators that choose to license Havok
Physics will automatically receive Havok Animation. Havok's physics engines and
software tools enable video game and PC developers to speed development time,
keep costs in check, improve internal efficiencies and reduce overall
development risk.
"Microsoft Game Studios is proud to have committed to a long term partnership
with Havok. As a leading publisher, our mission is to deliver the highest
quality Xbox 360 & Windows gaming experience to our customers," said Jason
Mangold, business manager at Microsoft Game Studios.
Some of the Microsoft titles currently in development that are using Havok
products include Fable 2, Halo Wars, Banjo Kazooie: Nuts and Bolts, plus a
number of additional games.
Microsoft has been licensing Havok products since 2001 and the engine has
already been used in several Microsoft titles including Halo 3, Halo 2, Scene
It? Lights Camera Action, and Age of Empires III.
Havok recently unveiled Havok Cloth and Havok Destruction – its latest
product offerings that make physics technology available to artists,
synchronising art and game development for more efficient game development.
Do you agree?
Have your say on this article